Technology Level: Classroom Based.
Audience: Ages 8-10
Duration: 90 minutes
By designing their own pet students will learn that different animals have certain requirements to stay healthy and happy and need care throughout their lives.
- Board for brainstorming ideas
- Paper, pencils, paint, cardboard, fabric, boxes, papier-mâché
|1.Introduction (5 mins)|
|1.1 Invent A Pet(5 mins)||
Students are asked to design a new pet for a selected group of people (can use a number of scenarios) Examples:
Students should brainstorm features that their invented pet could have including the pet’s needs and care instructions.
|2. Body(60 mins)||
Students individually draw the pet to suit the allocated group of people and provide relevant information regarding the pet’s needs and car instructions.
|2.1 Plan Your Pet(15 mins)||
As a class, devise a plan to ensure students cover all aspects. Consider the points which need to be included such as size, exercise requirements, fur/feathers/fins, (allow students to brainstorm). Record on board for students to revisit while planning their pet. Students draw a detailed picture, labeling their animal’s attributes.
|2.2 Produce Your Pet45 mins)||
Students produce their animals using materials such as fabrics, boxes, paper-mache etc (anything you like or can get your hands on). As well as their designed animal, students also need to provide a detailed list of needs and care instructions for their animals.
Points for students to consider:
|3. Conclusion(10 mins)||
|3.1 Share Your Invention(10 mins)||
Students take turns to show their creation to the class and explain what their pet is like and why they would like to own this type of pet. They include the special care and needs of their pet.
Discuss with class why these pets would be suitable for the specific needs in the scenario.
|Key Learning area||Curriculum link|
VA 2.1 Students make images and objects by selecting and manipulating elements and additional concepts
VA 4.2 Students make and display images and objects, considering purposes and audiences.
|English – Essential Learnings||
Speaking & Learning
LL 1.1 Students discuss their thinking about needs of living things
LL 2.3 Students make links between different features of the environment and the specific needs of living things
|Technology||TP 2.2 Students generate design ideas, acknowledge the design ideas of others and communicate their design ideas using annotated drawings that identify basic design features.|